
I can play it just fine with a controller and a keyboard. having multiple buttons for slo mo increases the amount of control you have over it. I previously installed BeamNG.research, is it the same as BeamNG. You can also check our BeamNGpy GitHub repository where you can track issues solved by our dev team. The whole point of the game is to be a simulator, your engine doesn't start in real life when you press the gas. Support Frequently Asked Questions Below you will find answers to the most frequently asked questions about BeamNG.tech. I'm sure there are many people who like complex key bindings. I personally dont think this game is as user friendly to the average player, like me. Dont have 2 different slow motion buttons, just use 2 buttons to go through the speed between slow and real time. Dont need to use the entire keyboard for every little thing. I like the idea and concept but needs optimization. I guess I should try lowering the settings but even the controls are a bit wonky. (The police ones are in both all the time). Regarding commercial and industrial licensing opportunities, please contact our team at documentation will be regularly updated to reflect newly developed and/or modified features.Originally posted by DEADZERO27:My framerate only dips when playing the city maps or heavily forested areas. Academic customers are eligible to apply for free access to the full BeamNG.tech version on the following This facilitates data collection for learning based systems and allows validation and verification of autonomous driving software.īeamNG.tech is released under a mix of commercial and open-source licenses by BeamNG GmbH. The library implements a scenario-based approach: In a script, the user configures vehicles and defines the sensor setup.

Each sensor can be customised to meet the individual needs of different applications.īeamNGpy is the official open-source Python interface for BeamNG.tech. This is possible thanks to our sensor suite which is typical in autonomous driving, and comprises camera, LIDAR, ultrasonic, electrics, and IMU sensors. The BeamNG.tech version offers features which are more appropriate in a research context than in a gaming one (BeamNG.drive) since it provides driving simulation software, virtual tests for the development and testing of autonomous vehicles, ADAS and vehicle dynamics. It focuses on ground-based road-vehicle simulation but also offers air and maritime simulation using mods from the gaming community (BeamNG.drive).

BeamNG.tech is organised around the simulation, and provides BeamNGpy - a Python layer which supports automated generation and execution of test scenarios, a vehicle control interface, a collection of simulation data for training procedural content generation, as well as validation and verification. In content and features, it largely overlaps with BeamNG.drive, and offers additional functionality to support driver training simulators and the development of advanced driver-assistance systems (ADAS).īeamNG develops a custom soft-body physics engine, which serves as a backbone for a sandbox vehicle simulator. BeamNG.tech is a academia- and industry-oriented fork of BeamNG.drive.
